![]() ![]() ![]() In terms of graphics, the game held up, but the trailer run - in which the player's car drifts effortlessly around corners and stylishly evades the police - is performed by an expert player who has had a lot of time with the game. This is where the promise of Need for Speed's trailer fell apart. People who are really into cars are going to love it everyone else will probably be happy to change the color of their vehicle, add some custom rims, and move on.įrom there, it was off to the races. Need for Speed offers enough customization options to make cars feel personal - which is the point - but ultimately, the appeal of this mode is going to rely on how much of a gearhead the player is. Even in the demo, which had most options locked away, there was way, way too much to look at in just three minutes. Nowhere is that more obvious than in the customization screen, which is impressive in its breadth, and also completely overwhelming. This is the first game in the series to offer both options like the developers said, it's about the player's preferences. That's true even at the basic vehicle customization stage, where players can choose to emphasize either classic "grip" style handling, or focus on the "drift" mechanics from more recent Need for Speed titles. Need for Speed is designed around player choice: there's no right way to play. The Need for Speed team took great pains to emphasize that each of those five gameplay pillars are important - and that they're entirely optional. At the end of the demo, a Need for Speed developer announced the winners, and broke down how each player achieved his or her top scores. Over the course of the demo, players earned points for engaging in Need for Speed's five main gameplay types: speed, drifting, social (hanging out with other players), gear (tweaking the car), and outlaw (running from - or running into - police). After that, players had about five minutes to explore a truncated version of Need for Speed's open world. The demo started with three minutes in the garage, where players could customize their cars (both visually and mechanically), then pitted all eight players against each other in a minute-long race. The Need for Speed E3 demo played like an expanded version that reveal trailer. ![]()
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